Article Details

E-Learning using virtual reality for creating three Dimensional | Original Article

Minhaj Abdullah*, Ravindra Kumar Tiwari, in Journal of Advances and Scholarly Researches in Allied Education | Multidisciplinary Academic Research

ABSTRACT:

Multiple decades of study have been devoted to examining the potential for and advantages of implementing VR into educational settings. It is possible to read about certain VR apps in the published literature, but there is yet no comprehensive review of the market's offerings. In addition to tracking the evolution of VR edtech's offers, content, and features from 2019 to 2021, this research analyzes the market for VR edtech in that time period. Good educational policies that encourage students to apply what they've learned to real-world learning environments are crucial to students reaching their full potential. The goal of education should be to develop the whole person so that they may contribute in meaningful ways to the society of tomorrow. Knowledge alone is insufficient to meet the challenges of tomorrow's civilizations, particularly in this age of fast change. Simply put, the information available today is insufficient to address the challenges of tomorrow.